|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--guk.im.LocaleHandler
A Handler for a locale. A locale handler is actually a finite state machine (FSM) that maps input events (presseed keys) to other input events(typed characters).
Constructor Summary | |
LocaleHandler(Locale locale,
String fileName)
Creates a locale handler for a given locale using the definitions from the file provided. |
Method Summary | |
State |
getInitialState()
The initial state of the FSM. |
Map |
getKeyCap()
Gets the map with the keycaps (the strings to be painted on virtual keys). |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public LocaleHandler(Locale locale, String fileName) throws IOException
locale
- fileName
-
IOException
Method Detail |
public State getInitialState()
public Map getKeyCap()
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |